A Simple Weather System for RPGs

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Weather is given short shrift in most RPGs, including D&D Dungeon Master’s Guide as well as the Pathfinder core rule book. But weather can be a great addition to a wilderness adventure and great flavor in any adventure with some travel. Here’s a simple system that isn’t pointlessly random.

Roll for the weather at the beginning of the adventure. The heroes are unlikely to start on a journey in bad weather, so assume they start in fair weather or something close to it on Day 1. Day 2 is more like the weather you rolled; Day 3 is fully that weather. Then roll for Day 5, so you always know the weather two days out, which helps for characters with weather-sense abilities or if you want to foreshadow the coming change.

You can also want to roll randomly once or twice for the weather between adventures.

Simple Weather

Roll 1d6 for Temperature and 1d6 for Wind & Wet. If both unmodified rolls are natural 1, there’s a fierce storm. This system assumes a temperate region.

1d6Temperature
(winter -1; summer +1)
Wind & Wet
(spring -1; summer +1)
0-1Colder than normal; overcastWind; rain/snow ✽
2Colder than normal; some cloudsWind; light rain/snow ✽
3Typical for the season; overcastCalm; foggy morning
4Typical for the season; some cloudsBlustery ✽
5Warmer than normal; clearWindy ✽
6-7Typical for the season; clearCalm

✽ 1d6: 1=morning; 2=afternoon; 3=evening; 4=night; 5-6=overnight.

Dramatic Weather

Here’s a more dramatic weather system, also pretty simple. Drama tip: Roll with advantage in a good region and with disadvantage in an evil region. Life is harder and more desperate in regions with bad weather.

1d20WinterSpringSummerAutumn
1Beastly blizzard ✽Black thunderstorm ✽Fearsome hail ✽Pounding rain ✽
2-3Heavy snow/rain ✽Punishing rain ✽Scorching heatSnow ✽
4-5Bone-chilling windRelentless drizzleRelentless drizzleRelentless drizzle
6-7Crackling frostCrackling frostHeatWhipping winds ✽
8-9Cold with dense fogHeatHumidHumid
10-14Oppressive gray skiesMorning mistBlustery ✽Oppressive gray skies
15-20Fair (chilly)Fair (cool)Fair (warm)Fair (cool)

✽ 1d6: 1=morning; 2=afternoon; 3=evening; 4=night; 5-6=overnight.

Climate

If you want to account for climate in different regions, use this simple table.

MonthMidlandsNorthSouthDesert
JanuaryWinterWinterAutumnSpring
FebruaryWinterWinterSpringSpring
MarchSpringWinterSpringAutumn
AprilSpringSpringSpringSummer
MaySpringSpringSummerSummer
JuneSummerSpringSummerSummer
JulySummerSummerSummerSummer
AugustSummerAutumnSummerSummer
SeptemberAutumnAutumnSummerSummer
OctoberAutumnAutumnAutumnSummer
NovemberAutumnWinterAutumnSummer
DecemberWinterWinterAutumnAutumn

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