Sovereign Materials

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Something I’ve long pondered about D&D is how there are certain things that you cannot create with magic. The need for this is, of course, to stop player characters from creating gold pieces, spending them, and walking away before they vanish. But there ought to be more than the practical constraint surrounding this idea.

Hence, “sovereign materials”.

There are certain materials that magic cannot summon, produce, or reproduce called sovereign materials. As a result, other items cannot be changed into these materials. Their special nature is part of why they are valued.

However, these materials can still be included in spell effects, including transformations, vanishings, teleportation, etc. That is, a gold coin can be carried while teleporting or even transformed into lead temporarily, but lead cannot be transformed into gold, even temporarily. For this reason, these items are often used in the making of magic items.

Sovereign materials include:

MaterialDescription
Gems and semi-precious stonesEmerald, ruby, diamond, pearl, opal, sapphire, etc.
Precious metalsGold, silver, copper, platinum
Wolfram Tungsten, which is just as heavy as gold
Ironwood and LivewoodWoods that cure as hard as iron; ironwood is black; livewood is white
IvoryThe tusks and teeth of great beasts
Alicorn Unicorn horn
MythrilSilvery magical metal
AdamantiteGolden magical metal

These substances, therefore, are highly valued and useful in testing magic or protecting one from magic. A box made of ivory or a chest of livewood might be used to hide money and gems. Then the treasure would be safe from attempts to summon it from elsewhere. Ironwood and livewood make good material for magic bows and shields, as well as druid’s cudgels or wizard’s staffs.


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