Make room for monsters! It’s easy to draw your campaign world map and leave out large areas of wilderness and wasteland for monsters to roam and for heroes to carve out a fiefdom. This list might help.
Categories
Humans
- Skaenland, mountainous home of the barbarian Skaen clans.
- Derovia Lake coast, homeland of the Derovians.
- Bericshire, homeland of the Beric people.
- The Vesdrian Isles, where Vesdrian fishermen cast their nets.
- The Gray Steppes, where the Khomic horsemen ride.
- The Ventimarrean Sea coast, where the various rich Ventimarrean cultures ply the windy waters in their trade.
- The Karlovian Mountains, where humans live in fear of the insane necromancer, Baron Greatstone.
- The Lugosian Mountains, where humans live in fear of the vampire Count Ilfred Von Teufelheim.
- Snoevast, where the Sivarian barbarians trudge across the tundra.
- Hichland, the rocky highlands where barbarians live.

Demi-humans
- Falderdale, homeland of the surefoot halflings.
- Oakshire, homeland of the longshanks halflings.
- Gloriant, the halls of the Stonehall dwarves.
- Brighthall, the halls of the Highvale dwarves.
- Graywood Forest, homeland of the woodfellow gnomes.
- Grastonhill Valley, homeland of the broadfellow gnomes.
- The Isle of Galbrien [gahl-BREE-en], homeland of the high elves.
- The Drovian Mountains, homeland of the drow elves.
- The Silver Forest, homeland of the silver elves.
- Allinor, homeland of the green elves.

Humanoids
- The White Swamp, where lizardfolk rule.
- The Pit of Ponius, where illithids have built a city.
- The Tanglewood, where orcs and wood trolls lurk.
- Carrackmoor, where orcs dominate a nearly treeless scrubland.
- The Grassy Wastes, where bands of gnolls roam the arid grasslands.
- The Sunken Islands, where the sea folk have their underwater cities.
- The Dry Terraces, a group of tiny, flat islands (keys) with no surface fresh water, surrounded by dangerous reefs. Inhabited by sahuagin and a sea hag.
- The Flooded City of Ongaril, which bugbears have made their own.
- The Stonepile Highlands, where ogres and mountain trolls roam fearless.
- The Wild Clanlands, homeland of goblins and hobgoblins.

Monsters
- The Pits of Darkness, where behirs, ropers, gibbering mouthers, and rust monsters lurk among the tunnels created by purple worms.
- The Cascade Mountains, where wyverns wheel and soar above tumbling waterfalls.
- The Caverns of Kuthul, where hideous beholderkin and aboleths reign over dark kingdoms.
- The Hag’s Crag, where hags live among the cracks and crevices of Mount Hool.
- The Vale of Bones, where ancient barrow mounds harbor undead wights.
- The Gargantuan Mountains, where yetis stalk the unfortunate on frozen peaks.
- The Sands of Sipra, which is lousy with ankhegs, sphinxes, and other desert perils.
- The Islands of Pycrus, whose cave-spotted hills and mountains harbor cyclopses.
- Lacertis Island, off the Desert Coast, where dinosaurs never died out.
- The Forest of Endless Midnight, where werewolves serve vampire cabals.

Natural Animals
- The Sarandari, where lions and elephants roam the savanna.
- The White Waste, where penguins dive for fish.
- The thick Lasini Forest, where parrots and monkeys can be found.
- The Golden Desert, where camels are the ships of the dunes.
- The Kupiro Jungle, where tigers stalk and orangutans hang.
- The Giantwood, where grizzly bears and great cats roam among gigantic trees.
- The Fell Forest, where giant spiders trap deer, boars, and wolves.
- Lost Island, where all manner of beasts of giant size roam.
- Folgurata Island, where giant tortoises and land crabs bathe peacefully in the sun.
- The Great Evergreen Wilderness, where bears, bighorn sheep, and mountain cats live among the yew, pine, and juniper trees.




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