Rival Adventuring Companies You Can Roll up

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Always have a rival company of adventurers to refer to or to have make trouble or generate opportunities, so the PCs don’t seem like the only adventurers in the world. Use them over and over until the players get to really know them and either love them or hate them–then give them a big emotional send-off.

What Do They Call Themselves?

1d6Name of the Company
1The… (1d6: 1=Great; 2=Dauntless; 3=Intrepid; 4=Gallant; 5=Fearless; 6=Valiant)… (1d6: 1=Brotherhood; 2=Circle; 3=Company; 4=Order; 5=Explorers; 6=Fellowship) of [Shire/County]
2The… (1d6: 1=Brothers; 2=Goodfellows; 3=Hunters; 4=Long Men; 5=Champions; 6=Brave Company) of… (1d6: 1=[name of the Shire/County]; 2=the High Moors; 3=the Kingswood; 4=the Rolling Downs; 5=the Highlands; 6=the Green Lands)
3The… (1d6: 1=Circle; 2=Knights; 3=Ring; 4=Explorers; 5=Swords; 6=Shields) of… (1d6: 1=Iron; 2=Night; 3=Fire; 4=Justice; 5=Fortune; 6=[City])
4The… (1d6: 1=Golden; 2=Silver; 3=Iron; 4=Defiant; 5=Unbreakable; 6=[City])… (1d6: 1=Chain; 2=Circlet; 3=Watchmen; 4=Company; 5=League; 6=Defenders)
5The… (1d6: 1=Seekers; 2=Knights; 3=Warriors; 4=Keepers; 5=Claimants; 6=Squires) of the… (1d6: 1=Broken Sword; 2=Broken Bow; 3=Bloody Dagger; 4=Lost Crown; 5=Flaming Heart; 6=Silver Salver)
6The… (1d6: 1=Red; 2=Blue; 3=Green; 4=Golden; 5=Black; 6=Silver)… (1d6: 1=Cloaks; 2=Shields; 3=Helms; 4=Standard; 5=Dragons; 6=Horses)

What Do They Consist of?

1d10Company Members
1A swashbuckling rogue leading two fighters, a mage, and a cleric.
2A pragmatic fighter leading a ranger, a mage, a druid, and two rogues.
3A devout pair of clerics leading a paladin, a mage, and a ranger.
4A wily mage leading two fighters, a ranger, a druid, and a rogue.
5A cautious paladin leading a ranger, two mages, and a cleric.
6Twin fighters leading a mage, a pair of clerics, and a rogue.
7A scheming druid leading a two fighters, a mage, and a rogue.
8A purposeful cleric leading three fighters and a rogue.
9A foolhardy fighter leading a paladin, a ranger, and a cleric.
10A boastful mage leading four fighters and a rogue.

What Are They up to?

1d12Rumor
1They got declared outlaws for assaulting a local official and are on the run from the sheriff.
2They recovered old documents from an abandoned moneylender’s house and are suing in court to get paid as the new holders of the debts.
3They came back from an adventure with a big treasure.
4They came back from an adventure in tatters and carrying a corpse.
5It’s said they got into a big argument over treasure distribution, and some stormed off.
6It’s said they’ve found a map of an old ruin with hints about defeating a dangerous trap.
7One of them is showing off an enchanted weapon.
8It’s said they killed an official from the neighboring shire and are keeping a low profile now.
9Their new stone house in the city, fine garments, and handsome horses are getting them the attention of nobles who need adventurers.
10One of them got… (1d4: 1=a knighthood; 2=accepted as a master of the magical arts; 3=awarded a manor; 4=appointed to an influential position in the church)
11They dragged a huge monster carcass back to town, but there was no bounty on it, and the apothecary told them it had no value as potion ingredients.
12They dragged a huge monster carcass back to town for the reward, and people were wowed.
dnd characters argument


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