Always have a rival company of adventurers to refer to or to have make trouble or generate opportunities, so the PCs don’t seem like the only adventurers in the world. Use them over and over until the players get to really know them and either love them or hate them–then give them a big emotional send-off.
A swashbuckling rogue leading two fighters, a mage, and a cleric.
2
A pragmatic fighter leading a ranger, a mage, a druid, and two rogues.
3
A devout pair of clerics leading a paladin, a mage, and a ranger.
4
A wily mage leading two fighters, a ranger, a druid, and a rogue.
5
A cautious paladin leading a ranger, two mages, and a cleric.
6
Twin fighters leading a mage, a pair of clerics, and a rogue.
7
A scheming druid leading a two fighters, a mage, and a rogue.
8
A purposeful cleric leading three fighters and a rogue.
9
A foolhardy fighter leading a paladin, a ranger, and a cleric.
10
A boastful mage leading four fighters and a rogue.
What Are They up to?
1d12
Rumor
1
They got declared outlaws for assaulting a local official and are on the run from the sheriff.
2
They recovered old documents from an abandoned moneylender’s house and are suing in court to get paid as the new holders of the debts.
3
They came back from an adventure with a big treasure.
4
They came back from an adventure in tatters and carrying a corpse.
5
It’s said they got into a big argument over treasure distribution, and some stormed off.
6
It’s said they’ve found a map of an old ruin with hints about defeating a dangerous trap.
7
One of them is showing off an enchanted weapon.
8
It’s said they killed an official from the neighboring shire and are keeping a low profile now.
9
Their new stone house in the city, fine garments, and handsome horses are getting them the attention of nobles who need adventurers.
10
One of them got… (1d4: 1=a knighthood; 2=accepted as a master of the magical arts; 3=awarded a manor; 4=appointed to an influential position in the church)
11
They dragged a huge monster carcass back to town, but there was no bounty on it, and the apothecary told them it had no value as potion ingredients.
12
They dragged a huge monster carcass back to town for the reward, and people were wowed.
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