What Happens When Heroes “Miss”

knights combat
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When the heroes fail to hit, don’t just tell them they miss. Tell them how they hit but didn’t hurt their foe or how their foe blocked the blow. I say an attack that fails to hit armor class 10 is a total whiff, but everything else is something more.

Have the player roll their damage die along with their attack die; this speeds up combat in the event of a hit and gives you a result to base your narration on in the event of a miss. Use the natural roll, not modified with bonuses and such.

Melee or Missile

Damage dieDescription
1, 6Close shave: You barely miss, startling the opponent and just brushing their clothing/hair, perhaps hitting the wall/table/barrel/rock nearby.
2, 7Glance: Your attack glances off the opponent’s weapon/shield/armor/thick hide harmlessly.
3, 8Block: The opponent whips its shield/weapon/claws up just in time to block your blow, or your missile sticks in the opponent’s shield or catches in its fur/fold of hide/clothing.
4, 9Dodge: The opponent steps back or aside slightly or ducks to turn your attack into a glancing blow.
5, 10Narrow escape: The startled opponent must move aside or back 5 feet to turn your attack into a glancing blow or else take half damage.

Sneak Attacks

The opponent twists in your grasp, and your attack lands heavily on the opponent’s armor, or an unarmored opponent wrests free before you can land your blow.

Don’ts

Do NOT try to make the attack roll tell the story of the miss. “If you miss by 1, it was a narrow escape. If you miss by 2…” Those numbers change constantly and require you to do math.


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