Bandits You Can Roll up

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Roll up some outlaws for your campaign. It just takes a few d6s.

Who Are They?

Bandits are mostly ordinary folk who feel wronged.

1d6Grievance
1The remaining villagers whose village was destroyed by monsters.
2The remains of townsfolk whose town was destroyed by war.
3Villagers whose cruel lord keeps them desperate.
4Former sailors whose ship was sunk/wrecked/decommissioned.
5Refugees fleeing warfare elsewhere.
6Rogues who have been mistreated by society and seek revenge.

Most bandits dress pretty casually, but some have style.

1d6Appearance
1Starving peasants in rags and tatters.
2Opportunistic peasants in normal clothes.
3A rag-tag mix of normal clothes and light armor.
4Locals in light armor.
5A rag-tag mix of light armor and medium armor.
6Men-at-arms in medium armor.

Peerless Leader

Every band of outlaws needs a leader who can inspire them.

The leader is a… (1d6: 1-2=rogue; 3=bard; 4=ranger; 5-6=fighter).

1d6Conspicuous Trait
1Eyepatch
2Facial scar
3Missing fingers
4Conspicuous clothing… (1d6: 1=scarf; 2=hood; 3=pied cloak; 4=furs; 5=mask; 6=fancy hat)
5Pet… (1d6: 1=parrot; 2=cat; 3=owl; 4=dog; 5=weasel; 6=squirrel)
6Striking good looks

Secret Symbol

1d6Secret Symbol
1Animal… (1d6: 1=black cat; 2=wolf; 3=bear; 4=bat; 5=snake; 6=owl)
2Weapon… (1d6: 1=sword; 2=ax; 3=spear; 4=dagger; 5=mace; 6=arrow)
3Entwined… (1d6: 1=circles; 2=diamonds; 3=squares; 4=triangles; 5=stars; 6=hearts)
4A… (1d6: 1=circle; 2=diamond; 3=square; 4=triangle; 5=star; 6=heart) within a… (1d6: 1=circle; 2=diamond; 3=square; 4=triangle; 5=star; 6=heart)
5Flower… (1d6: 1=rose; 2=lily; 3=tulip; 4=forget-me-not; 5=violet; 6=daisy)
6Body part… (1d6: 1=hand; 2=fist; 3=foot; 4=skull; 5=skeleton; 6=ear)
adventurer merchant NPC deal negotiation

Current Plot

How does one make their way in the world of outlawry? One plot at a time.

1d6Current Plot
1Gather treasure to… (1d6: 1=retire; 2=bribe officials to release one of their own from prison; 3=buy a pardon; 4=buy a ship to become pirates; 5=buy a tavern; 6=become merchant traders).
2Reach out with gifts to convince a… (1d6: 1=ogre; 2=evil faction; 3=mad wizard; 4=foreign tyrant; 5=vampire; 6=young dragon) to help them.
3Make their leader more powerful… (1d6: 1=in influence with nobles; 2=in arcane magic; 3=in divine magic; 4=in wealth; 5=in legal authority; 6=in reputation among commoners).
4Enhance the local trade to the detriment of rivals.
5Wreck the local trade out of spite.
6Seek out information about… (1d6: 1=a trade shipment; 2=an official for blackmail; 3=a noble to sell to rivals; 4=a treasure being moved; 5=a treasure kept hidden; 6=lost treasure).

Hideout

Every band needs a headquarters from which to launch its efforts.

1d6Base
1Ruined ancient… (1d6: 1=bath house; 2=villa; 3=fortress; 4=monastery; 5=tower; 6=tomb).
2Recently abandoned… (1d6: 1=manor house; 2=mill; 3=church; 4=monastery; 5=tower; 6=crypt).
3Captured… (1d6: 1=manor house; 2=town; 3=church; 4=monastery; 5=tower; 6=coaching inn).
4Purpose-built… (1d6: 1=tower; 2=tunnel complex; 3=ship; 4=gorge on the moor; 5=forest camp; 6=cave encampment).
5Secret headquarters in an unassuming… (1d6: 1=house in a town; 2=house in a city; 3=manor house; 4=yeoman’s hall house; 5=warehouse at a city wharf; 6=sewer system in a big city).
6Cellars under a working… (1d6: 1=moneylender’s house; 2=merchant’s house; 3=inn; 4=tavern; 5=gambling house; 6=guildhall) in a city.


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