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Inventing Fantasy Names

One area of fantasy role-playing games that some people have trouble with is inventing names. I once had a friend who was not a regular DM, and his adventures featured an inordinate number of NPCs named “William”. But there are easy ways to avoid such mistakes.

Be Prepared

The most obvious way is to not try to think of a name on the fly. Instead, have several names written down ahead of time and annotate them as you use them. “Barger” becomes “Barger the merchant” once you’ve assigned the name to a merchant, for example. Ideally, you should also have several NPCs without names available, so you can pair a name with a character when you need to, and they’ll fit. If you need a wily and slightly sinister merchant but the only merchant you’ve prepared is already named “Toopsie”, you may stumble.

Now when you’re doing the preparation, you’ll want a variety of names that seem appropriate for humans, elves, dwarves, and such, and in both male and female varieties. You’ll need to decide for yourself what “sounds” like an elven or dwarven name. And of course you’ll want both more familiar “local” names and foreign-sounding names. And you may have to consider infernal or explicitly evil names as well. Deciding on this sort of thing ahead of time will help your names sound like different parts of the pattern of one great fabric. If you name one local human knight “Hazlardio” and another “George”, it will sound like you’re making things up as you go along.

Tweaked Familiar Names

An easy way to get started and to provide familiar-sounding names appropriate to local humans is to start with a real-life, old-fashioned English or Norman name and tweak it. It’s best to not use particularly common names–especially biblical names–because they’ll seem too familiar.

Real NameFantasy Name
KevinCavin, Kovin, Carvin
ElenaEliana, Eleta, Enela
WalterBalter, Walfer, Walet
HenryVenri, Henrir, Henerick
MeganMedan, Legan, Megasta
AndrewAndrin, Anduin, Ankru
RoderickBoderick, Rodward, Ronerick
BridgetBrigha, Lidget, Brigita

You might lean toward Saxon (Eadweard, Beornrad, Hilda, Twyla) or Celtic (Cian, Finn, Fiona, Aislinn) names for neighboring cultures. Or you might decide that local humans have actual normal English (John, Emily, Thomas, Mary) names and that it is nobles or elves or people from the neighboring realm that have the tweaked versions.

This sort of thing depends largely on the history of your realm. Did one people invade and make their foreign names (and many words from their language for legal and noble matters) the upper-class style? That’s what happened in Norman England. (And that’s why we think of John, Emily, Thomas, and Mary as normal English names when they’re actually French names, many of them adapted from the Bible.)

Tolkienian Names

The next obvious step is to fabricate names in the grand tradition of those in the works of JRR Tolkien. Tolkien was an ancient linguist at heart, and names were of particular interest. Elves got longer names ending -on, -ar, -el, and such.

ElvesNoble Humans
FenrondIlburn
CavernirTanathorn
AndinarAlgrenor
EnwinLeova
LuvienDemor
AlanielAndinal
HuthasRoharra
DathenarGaravon

Dwarves got shorter, punchier names that often sounded comical. (Remember, he needed a bunch of them for The Hobbit, which was aimed at children.) Most people feel the dwarves got shorted on the deal and instead lean toward Saxon and Scandinavian names. Of course, you may want to tweak those as well.

ScandinavianDwarves
HrothgarRathgard
HengestHargest
HelgaElga
IvarYvir
IngridIngra
SigurdSigor
FreyaStreya
RagnarRugnar

Foreign Names

For foreign names, you may want to make up specific rules, such as the Italian “rule” that male names end in -o or -e and female names end in -a or -i.

Names tend to be adapted for each country, with some more popular in one place than another. For our example, you might say that the top names are more common (boldface) in Itasca, the middle in Ferincia, and the bottom in Gormanland.

Male Itascan/Ferincian/GormanicFemale Itascan/Ferincian/Gormanic
Adrino/Adrinne/AdronAdrina/Adrinna/Adroni
Lemeno/Lemenne/LemoLemena/Lemenna/Lemoni
Torario/Torarre/TorigToraria/Torarra/Torighia (Ghia)
Felapo/Felappe/FelapFelapi/Felappia/Felapina
Giavaro/Geovarre/GovarGiavara/Geovarria/Govina
Frastemano/Framanne/FrassemanFrastemani/Framina/Frassemina (Mina)
Tintalo/Tinalle/TintolTintala/Tinallia/Tintolina (Lina)
Iarupo/Aruppe/HarlupIarupa/Aruppi/Harlupi (Lupi)
Osco/Osse/OscorOsca/Ossia/Oscorina (Rina)

Last Names

You may or may not want to use surnames, but they can come in a few variations, so you can choose one type for humans and another for dwarves, for example.

  • A family name (Barger Dumfrey, son of Glave Dumfrey)
  • A lineage name (Barger Glavesen, son of Glave Yoricksen, son of Yorick Henelsen)
  • A trade or descriptor (Barger the Merchant or Celbran the Wise)
  • A trade/descriptor turned into a name (Barger Mercanis or Celbran Sagacious)

In one of my foreign realms, I chose to give people four-part lineage names, such as Micalo Principo Cultivo Vintero, son of Principo Cultivo Vintero Murato. But since nobles name their first-born sons after themselves, they can have names like Micalo Micalo Micalo Micalo, who is known as Micalo Quarto (Mikal Fourfold).

Evil

And of course you’ll need evil-sounding names for foreign enemies or cultists of an evil god. Since V, Z, X, Q, and K are uncommon in English, these make good sources of stranger-sounding names. The phoneme “mal-” means “bad” in Latin, and “verm-” evokes the word “vermin”. Things like that can suggest evil.

Male EvilFemale Evil
ZozeronZozeras
QinatusQinati
MalobraxisMalobraxa
VermitorVermitrix
PakinarPakinia
GaquinGaquinil
VipnarisVipnari
AthokestrimAthokestra

And weird monster names can be about anything. Glonk, Ugbar, Zhegisha, Puglum, Graviglagnor, Gygaxeg–the weirder the better. You can’t call a beholder “Brian”. I like giving ogres natural language names: Greedygut, Hogleg, Beefbone, Stoneskull, Alebarrel, Lumphead….

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This is the web log of Derek Jensen. I write about board games, role-playing games, and movies.


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