This is a game in which players team up and try to guess a number between two polar opposites on a spectrum using a clue their teammate gave them.
Setup
Divide the players into two teams. To do this randomly, put two different colors of tokens in a bowl and have each player draw a token without looking. Decide beforehand which token’s team will go first.
For example: for six players, use three red candies and three yellow candies and say the red team will go first.
Play
One player on the starting team becomes the clue-giver. The clue-giver rolls the percentile dice (d100) and reads the entry from the list aloud. Then the clue-giver secretly rolls a d20 and thinks of a clue of no more than three words that he or she thinks describes the number on the scale of 1 to 20 between the two opposites.
The clue-giver’s teammates get 1 minute to discuss and agree on a number to guess. Before the number is revealed, the opposing team gets 30 seconds to discuss and guess whether the real number is above or below the first team’s guess.
For example: if the pair is North Pole – South Pole and the d20 roll is 13, the clue-giver might say “Gulf of Mexico”. The Gulf of Mexico is significantly north of the equator, so the guesses should be above 11.
Scoring
- If the first team’s guess is exactly correct, that team gets 4 points.
- If it is one away, they get 2 points.
- If it is two away, they get 1 point.
- If the opposing team correctly guesses that the real number is above or below the guess, they get 1 point. If the first team guesses exactly, the opposing team can’t nab a point.
For example, if the number is 8, and the team guesses 7 (or 9), they get 2 points. If the opposing team guesses the real number is above 7 (which it is), they nab 1 point.
The clue-giver must not give any other hints verbally or by face or actions and may need to cover their face or turn their back to avoid accusations of cheating.
The clue cannot have a qualifier in it, such as very, extremely, kind of, slightly, etc. (But it can have a descriptor, such as dead, big, happy, etc.) Nor can it be one of the opposites themselves.
For example, if the pair is North Pole – South Pole, and the number rolled is 20, the clue cannot be “North Pole” (or even have “north” or “pole” in it); it must be something like “Santa’s workshop”.
Play proceeds to the other team, then back and forth. Each time a team takes a turn, a different player does the die-rolling and clue-giving.
Winning
After every player has been the clue-giver once and one player on each team has been the clue-giver twice, the team with the higher score wins.
- If there’s a tie, the team with more exact guesses (scores of 4) wins.
- If it’s still a tie, the team with more nabs wins.
- If it is still a tie, then the game remains a tie.
Polar Opposites Table
1d100 | Above — Below | 1d100 | Above — Below |
---|---|---|---|
1 | 1900 — Current day | 51 | Long and thin — Short and squat |
2 | Big animal — Small animal | 52 | Long-lived — Short-lived |
3 | Brilliant idea — Stupid idea | 53 | Loved — Hated |
4 | Can’t afford to lose — Want to lose | 54 | Mainstream — Niche |
5 | Okay chores — Chores you’re loath to do | 55 | Dangerous activity – Safe activity |
6 | Classy — Trashy | 56 | Need — Want |
7 | Clean food — Messy food | 57 | New hotness — Old & busted |
8 | Clean place — Dirty place | 58 | Nice island to live on — Bad island to live on (make it up) |
9 | Cold — Hot | 59 | Nice planet to live on — Bad planet to live on (make it up) |
10 | Comedy — Tragedy | 60 | Normal thing to own — Weird thing to own |
11 | Comfortable furniture — Uncomfortable furniture | 61 | North Pole — South Pole |
12 | Cool car — Boring car | 62 | Old film — New film |
13 | Dangerous job — Safe job | 63 | Permanent — Temporary |
14 | Dictatorship — Democracy | 64 | Popular vegetable — Unpopular vegetable |
15 | Easy to spell — Hard to spell | 65 | Populated — Unpopulated |
16 | Ethical to eat — Unethical to eat | 66 | Professional — Amateur |
17 | Expensive — Cheap | 67 | Quiet place — Loud place |
18 | Fancy hat — Ordinary hat | 68 | Requires luck — Requires skill |
19 | Fascinating topic — Boring topic | 69 | Romantic movie — Unromantic movie |
20 | Fast transportation — Slow transportation | 70 | Rough — Smooth |
21 | Flexible — Rigid | 71 | Round — Pointy |
22 | Food that keeps well — Food that goes bad | 72 | Shoes you can run in — Shoes you can’t run in |
23 | Friendly animal — Unfriendly animal | 73 | Small — Very small |
24 | Fun activity — Boring activity | 74 | Smart person — Dumb person |
25 | Fun emoji — Bad emoji | 75 | Smells bad — Smells good |
26 | Furry animal — Non-furry animal | 76 | Snack — Meal |
27 | Geek — Dork | 77 | Soft — Hard |
28 | Good breakfast cereal — Bad breakfast cereal | 78 | Sport — Pastime |
29 | Good dessert — Bad dessert | 79 | Sturdy — Fragile |
30 | Good emotion — Bad emotion | 80 | Superpower — Geeky ability |
31 | Good pet — Bad pet | 81 | Tall person — Short person |
32 | Good school class — Bad school class | 82 | Things that are black — Things that are white |
33 | Good superpower — Bad superpower | 83 | Things that are yellow — Things that are blue |
34 | Good use of time — Waste of time | 84 | Too big — Too small |
35 | Good website — Bad website | 85 | Traditionally masculine — Traditionally feminine |
36 | Guilty pleasure — Openly love | 86 | Underrated actor — Overrated actor |
37 | Happy person — Sad person | 87 | Hard to cook — Easy to cook |
38 | Hard to find — Easy to find | 88 | Underrated musician/band — Overrated musician/band |
39 | Underrated alphabet letter — Overrated letter | 89 | Underrated pre-firearm weapon — Overrated weapon |
40 | Hard to read — Easy to read | 90 | Underrated skill — Overrated skill |
41 | Heavyweight — Lightweight | 91 | Unpopular — Popular |
42 | Hero — Villain | 92 | Unusual footwear — Ordinary footwear |
43 | High calorie — Low calorie | 93 | Unusual weather — Ordinary weather |
44 | High quality — Low quality | 94 | Useful — Useless |
45 | Highbrow — Lowbrow | 95 | Useful invention — Useless invention |
46 | Historically important — Historically irrelevant | 96 | Useful tech — Useless tech |
47 | Hot celebrity — Ugly celebrity | 97 | Utopia — Dystopia |
48 | Hot place — Cold place | 98 | Very big — Big |
49 | Impressive superhero — Pathetic superhero (make it up) | 99 | Wet — Dry |
50 | Light — Dark | 100 | Whole — Pieces |
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