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Polar Opposites Game

This is a game in which players team up and try to guess a number between two polar opposites on a spectrum using a clue their teammate gave them.

Setup

Divide the players into two teams. To do this randomly, put two different colors of tokens in a bowl and have each player draw a token without looking. Decide beforehand which token’s team will go first.

For example: for six players, use three red candies and three yellow candies and say the red team will go first.

Play

One player on the starting team becomes the clue-giver. The clue-giver rolls the percentile dice (d100) and reads the entry from the list aloud. Then the clue-giver secretly rolls a d20 and thinks of a clue of no more than three words that he or she thinks describes the number on the scale of 1 to 20 between the two opposites.

The clue-giver’s teammates get 1 minute to discuss and agree on a number to guess. Before the number is revealed, the opposing team gets 30 seconds to discuss and guess whether the real number is above or below the first team’s guess.

For example: if the pair is North Pole – South Pole and the d20 roll is 13, the clue-giver might say “Gulf of Mexico”. The Gulf of Mexico is significantly north of the equator, so the guesses should be above 11.

Scoring

  • If the first team’s guess is exactly correct, that team gets 4 points.
  • If it is one away, they get 2 points.
  • If it is two away, they get 1 point.
  • If the opposing team correctly guesses that the real number is above or below the guess, they get 1 point. If the first team guesses exactly, the opposing team can’t nab a point.

For example, if the number is 8, and the team guesses 7 (or 9), they get 2 points. If the opposing team guesses the real number is above 7 (which it is), they nab 1 point.

The clue-giver must not give any other hints verbally or by face or actions and may need to cover their face or turn their back to avoid accusations of cheating.

The clue cannot have a qualifier in it, such as very, extremely, kind of, slightly, etc. (But it can have a descriptor, such as dead, big, happy, etc.) Nor can it be one of the opposites themselves.

For example, if the pair is North Pole – South Pole, and the number rolled is 20, the clue cannot be “North Pole” (or even have “north” or “pole” in it); it must be something like “Santa’s workshop”.

Play proceeds to the other team, then back and forth. Each time a team takes a turn, a different player does the die-rolling and clue-giving.

Winning

After every player has been the clue-giver once and one player on each team has been the clue-giver twice, the team with the higher score wins.

  • If there’s a tie, the team with more exact guesses (scores of 4) wins.
  • If it’s still a tie, the team with more nabs wins.
  • If it is still a tie, then the game remains a tie.

Polar Opposites Table

1d100 Above — Below1d100 Above — Below
11900 — Current day51Long and thin — Short and squat
2Big animal — Small animal52Long-lived — Short-lived
3Brilliant idea — Stupid idea53Loved — Hated
4Can’t afford to lose — Want to lose54Mainstream — Niche
5Okay chores — Chores you’re loath to do55Dangerous activity – Safe activity
6Classy — Trashy56Need — Want
7Clean food — Messy food57New hotness — Old & busted
8Clean place — Dirty place58Nice island to live on — Bad island to live on (make it up)
9Cold — Hot59Nice planet to live on — Bad planet to live on (make it up)
10Comedy — Tragedy60Normal thing to own — Weird thing to own
11Comfortable furniture — Uncomfortable furniture61North Pole — South Pole
12Cool car — Boring car62Old film — New film
13Dangerous job — Safe job63Permanent — Temporary
14Dictatorship — Democracy64Popular vegetable — Unpopular vegetable
15Easy to spell — Hard to spell65Populated — Unpopulated
16Ethical to eat — Unethical to eat66Professional — Amateur
17Expensive — Cheap67Quiet place — Loud place
18Fancy hat — Ordinary hat68Requires luck — Requires skill
19Fascinating topic — Boring topic69Romantic movie — Unromantic movie
20Fast transportation — Slow transportation70Rough — Smooth
21Flexible — Rigid71Round — Pointy
22Food that keeps well — Food that goes bad72Shoes you can run in — Shoes you can’t run in
23Friendly animal — Unfriendly animal73Small — Very small
24Fun activity — Boring activity74Smart person — Dumb person
25Fun emoji — Bad emoji75Smells bad — Smells good
26Furry animal — Non-furry animal76Snack — Meal
27Geek — Dork77Soft — Hard
28Good breakfast cereal — Bad breakfast cereal78Sport — Pastime
29Good dessert — Bad dessert79Sturdy — Fragile
30Good emotion — Bad emotion80Superpower — Geeky ability
31Good pet — Bad pet81Tall person — Short person
32Good school class — Bad school class82Things that are black — Things that are white
33Good superpower — Bad superpower83Things that are yellow — Things that are blue
34Good use of time — Waste of time84Too big — Too small
35Good website — Bad website85Traditionally masculine — Traditionally feminine
36Guilty pleasure — Openly love86Underrated actor — Overrated actor
37Happy person — Sad person87Hard to cook — Easy to cook
38Hard to find — Easy to find88Underrated musician/band — Overrated musician/band
39Underrated alphabet letter — Overrated letter89Underrated pre-firearm weapon — Overrated weapon
40Hard to read — Easy to read90Underrated skill — Overrated skill
41Heavyweight — Lightweight91Unpopular — Popular
42Hero — Villain92Unusual footwear — Ordinary footwear
43High calorie — Low calorie93Unusual weather — Ordinary weather
44High quality — Low quality94Useful — Useless
45Highbrow — Lowbrow95Useful invention — Useless invention
46Historically important — Historically irrelevant96Useful tech — Useless tech
47Hot celebrity — Ugly celebrity97Utopia — Dystopia
48Hot place — Cold place98Very big — Big
49Impressive superhero — Pathetic superhero (make it up)99Wet — Dry
50Light — Dark100Whole — Pieces
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This is the web log of Derek Jensen. I write about board games, role-playing games, and movies.


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