The Seven Archetypes of NPCs

NPCs
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When creating characters for the heroes to interact with, consider what sort of the character it is. Some characters are of two types, such as a lovable, goofball thief.

Hero

This is an admirable and likeable character who helps the characters and whom the characters want to help in return and perhaps emulate.

  • Sheriff who offers bounties on monsters and outlaws
  • Apothecary who buys monster parts and exotic plants
  • Lord who acts as a patron
  • Bishop who cures your curses

Herald

This is a character who acts as a warning and/or signpost. This is very common for random characters the heroes meet. They answer basic questions but don’t go out of their way to be helpful.

  • Town crier who describes happenings
  • Taverner who passes on a warning
  • Bard who tells intriguing tales
  • Wizard who reports a new menace

Mentor

This is a character who helps the heroes but who rarely needs help themselves.

  • Innkeeper who explains local goings on
  • Sage who helps identify items and find lore
  • Cleric who offers guidance and curse removal
  • Lord who points you toward trouble that should be rewarding

Guardian

This is a character who guards a threshold the heroes want to cross and who must be appeased.

  • Bailiff who needs to be bribed
  • Wizard who heads the sorcery guild
  • Judge who can issue a writs
  • Lord who possesses the land with an unexplored ruin

Clown

This is a character who is interesting in and of themselves and often become beloved by the heroes.

  • Eccentric wizard who’s annoying to deal with
  • Goofball shopkeeper who’s fun to talk to
  • Dimwit guard who’s endearingly dense
  • Troubadour who composes music and is considering doing one about you

Rogue

This is a character who is helpful and perhaps likeable but not trustworthy.

  • Shady merchant willing to fence stolen goods
  • Witch who might have what you need
  • Thief who knows a lot
  • A guardian who repeatedly implies that he can be bribed

Villain

This is a character who causes trouble for the heroes or gets in their way.

  • Official who stands in the way
  • Rival who snaps up opportunities you decline
  • Enemy who deliberately impedes the heroes
  • Cult leader who tries to get revenge for killing her minions by sending more minions


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