The heroes find a magical harpsichord in decent repair. A brass plate reads, “I will play what you ask, stop if you command, remember if you tell me the song, and forget the same.”
- If the heroes say “play” near the harpsichord, it plays itself. It “knows” several songs and cycles thru them.
- “Stop” causes it to stop playing; variations on “quiet/quieter/loud/louder” changes the volume.
- “This is” followed by any phrase causes it to “listen and remember” to the tune that is then played on its keyboard and associate it with that phrase as the title. “That is” causes it to associate the song it just played with the new phrase as the title.
- “Play” followed by a song title it “knows” causes it to play that song.
- “Forget” followed by a song title it “knows” causes it to forget that song. “Forget that song” causes it to forget the song it just played.
For example: “This is Scarborough Fair” followed by the playing of notes on its keyboard makes it associate those note with the phrase “Scarborough Fair”. “Play Scarborough Fair” then causes it to play those notes.
The harpsichord can’t record voices or any other sounds. It only records presses on its keyboard.
Variations
There’s no way to get it to list the songs it knows, but a list may be lying nearby.
Depending on how smart you want the enchantment to be, “play the first tune you learned” might work. “Play the previous tune again” might work.
One of the tunes might be a very short ditty that is actually a passcode for a secret door elsewhere. Sing or whistle the tune to trigger the door.
Or the heroes might learn they need the tune of a certain song first, then find the harpsichord and ask it to play that song.



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