Dungeons & Dragons always kind of hand-waved starting money. You just rolled it up. We can do better and create more interesting backgrounds for the heroes at the same time.
Fighter
1d12 Source 1 Stolen from a… (1d6: 1=relative; 2=church; 3=shop; 4=merchant; 5=evil merchant; 6=evil noble) 2-3 Inherited from a… (1d6: 1=sibling; 2-4=parent; 5-6=family friend) 4-6 Earned… (1d6: 1=as a prison guard; 2=as a castle guard; 3-4=escorting trade caravans; 5-6=at war) 7-8 Won… (1d6: 1-2=in a legal dispute; 3-4=in a contest of strength and arms; 5-6=gambling) 9-10 Looted from a… (1d6: 1=random corpse; 2-4=barrow mound; 5-6=ruins) 11-12 Roll 1d10 twice; first is the bulk; second is the rest. Reroll duplicates.
Barbarian
Always roll twice. The first is the bulk; second is the rest. Reroll duplicates.
1d12 Source 1-2 Earned… (1d6: 1=as a sailor; 2-3=as a herder; 4-6=escorting trade caravans) 3 Legal payment (weregild) for the killing of a… (1d6: 1-2=sibling; 3-5=parent; 6=uncle) 4-7 Stolen in a raid of a… (1d6: 1=farm; 2=abbey; 3=town; 4=city; 5=ship; 6=castle) 8-9 Won… (1d6: 1-3=in a contest of strength and arms [roll again for the rest]; 4-6=gambling) 10-11 Looted from a… (1d6: 1=random corpse; 2-4=barrow mound; 5-6=ruins) 12 Inherited from a… (1d6: 1=sibling; 2-4=parent; 5-6=family friend)
Mage
1d12 Source 1 Stolen from… (1d6: 1=relative; 2=church; 3=shop; 4=merchant; 5=evil merchant; 6=evil noble) 2-3 Gifted from… (1d6: 1=sibling; 2-4=parent; 5-6=family friend) 4-7 Inherited from a… (1d6: 1=sibling; 2-4=parent; 5-6=family friend) 8 Won… (1d6: 1-2=in a legal dispute; 3-4=in a contest [roll again for the rest]; 5-6=gambling) 9-10 Looted from a… (1d6: 1=random corpse; 2-4=barrow mound; 5-6=ruins) 11-12 Roll 1d10 twice; first is the bulk; second is the rest. Reroll duplicates.
Thief & Bard
Always roll twice. The first is the bulk; second is the rest. Reroll duplicates.
1d12 Source 1-2 Earned… (1d6: 1=as a servant; 2-3=as an apprentice; 4-6=fencing stolen goods) 3 Looted from a… (1d6: 1-4=random corpse; 5=barrow mound; 6=ruins) 4-6 Stolen from a… (1d6: 1=relative; 2=church; 3=shop; 4=merchant; 5=evil merchant; 6=evil noble) 7-9 Won… (1d6: 1=in a legal dispute; 2-3=in a contest [roll again for the rest]; 4-6=gambling) 10-11 Inherited from a… (1d6: 1=sibling; 2-4=parent; 5-6=family friend) 12 Gifted from… (1d6: 1=sibling; 2-4=parent; 5-6=family friend)
Cleric & Monk
1d12 Source 1 Won… (1d6: 1-2=in a legal dispute; 3-4=in a contest [roll again for the rest]; 5-6=gambling) 2-3 Gifted from… (1d6: 1=sibling; 2-4=parent; 5-6=family friend) 4-7 Earned as a… (1d6: 1=mendicant; 2-3=church/temple servant; 4-6=healer) 8-9 Inherited from… (1d6: 1=sibling; 2-4=parent; 5-6=family friend) 10 Looted from a… (1d6: 1=barrow mound; 2-4=evil temple; 5-6=ruins) 11-12 Roll 1d10 twice; first is the bulk; second is the rest. Reroll duplicates.
Druid
1d12 Source 1 Won… (1d6: 1-2=in a legal dispute; 3-4=in a contest; 5-6=gambling) 2-3 Gifted from… (1d6: 1=sibling; 2-4=parent; 5-6=family friend) 4-7 Earned as a… (1d6: 1=mendicant; 2-3=church/temple servant; 4-6=healer) 8-9 Inherited from… (1d6: 1=sibling; 2-4=parent; 5-6=family friend) 10 Looted from a… (1d6: 1=barrow mound; 2-4=evil temple; 5-6=ruins) 11-12 Roll 1d10 twice; first is the bulk; second is the rest. Reroll duplicates.
Paladin
1d12 Source 1 Looted from a… (1d6: 1=barrow mound; 2-4=evil temple; 5-6=ruins) 2-3 Gifted from a… (1d6: 1=sibling; 2-4=parent; 5-6=family friend) 4-6 Won… (1d6: 1=in a legal dispute; 2-4=in a contest of arms; 5-6=gambling) 7-8 Earned… (1d6: 1=as a squire; 2-3=as a castle guard; 4-6=as spoils of war) 9-10 Inherited from a… (1d6: 1=sibling; 2-4=parent; 5-6=family friend) 11-12 Roll 1d10 twice; first is the bulk; second is the rest. Reroll duplicates.
Ranger
Always roll twice. The first is the bulk; second is the rest. Reroll duplicates.
1d12 Source 1 Stolen from a… (1d6: 1=relative; 2=church; 3=shop; 4=merchant; 5=evil merchant; 6=evil noble) 2 Gifted from a… (1d6: 1=sibling; 2-4=parent; 5-6=family friend) 3-6 Earned… (1d6: 1=as a herder; 2-3=as a castle guard; 4-6=escorting trade caravans) 7-8 Won… (1d6: 1-2=in a legal dispute; 3-4=in a contest of arms; 5-6=gambling) 9-10 Looted from a… (1d6: 1=random corpse; 2-4=barrow mound; 5-6=ruins) 11-12 Inherited from a… (1d6: 1=sibling; 2-4=parent; 5-6=family friend)
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